Reply To: ART CLASH WEEK 34: OLD MAN/WOMAN –????!!! SCOTT WINS!!!

Ok. I’m posting critiques, but they’ll have to go up over the course of the day, so if I don’t get to you initially, keep checking back.

Scott – This is just a fantastic page, Scott. I love the layouts and your clever take on the challenge. I think you generally do a VERY solid job of using the white highlights to guide the eye. I’d probably suggest making Storm Shadow’s mask in panel white as well. The reason being we don’t see him remove the mask, so emphasizing it may help build that logical bridge, so we’re not taken out of the story, even for a moment (I did kind of break for a second, just to figure out who the old man was…then saw the mask. I probably should have made this connection with the “crick” in panel 2, but that’s just how it read for me. Panel five is amazing! I love every aspect of it. I think the expressiveness and flow is just spot-on. I think my only real critique would be Snake Eyes in the last panel. I love the wheelchair gag-just love it, but this is your big gotcha panel AND it’s an action panel, so you have a couple things coming together here. I think you lose too much with the action lines. I think you need more Snake Eyes. Additionally, I think he feels a little short. I think you could have pushed this panel a bit more and really brought it all home. I just want to say, though, this is easily the most accomplished page I’ve seen you turn in. I’m SO impressed with how much you’ve grown over the last half year!

Steel – I’m really loving the direction you’ve taken your art. And I think you’re beginning to get more comfortable, or natural, drawing in this style. Keep at it! That said, for a piece showcasing a older, dystopian version of this character, I would have LOVED to have seen more of him! Show us some more of what you can do with his designs, by giving us more of the character. Also, I think it’s going to be tougher to pull this “Old Man” version off, because we don’t know what the guy under his mask looks like anyway… at least I don’t. So, bearing that in mind, I think you needed to show more of his suit and form, to really get at how he’s changed over the years. So get in there and have fun with the designs! Also, your hands have REALLY improved, but this one needs to be bigger. Male figure hands should be thicker and stronger, the fingers less slender. Overall, Steel, this is great, but there needs to be more!

Knight – I had the benefit of knowing you had used the Willem Dafoe version of the Green Goblin for this piece, so I had an advantage the others didn’t. With that said, I can see you used reference, particularly on Norman Osborn’s face. And the green in the background also helps, but I think we needed more information to get a better idea of who you’re updating and re-designing. Just think if you put him in an updated costume, or maybe even (in case you wanted him to be trying, in his advanced years, to fight against the Green Goblin side of his personality–which I like) you could have kept what you’ve got here, but have gone with something like this:

Knight, this is a great outing and I can tell you put a lot of thought in to it…but remember, comics and our art should be fun. Don’t over-think something, when there’s a fun, exciting way to draw it! ENJOY what you’re doing, THEN I think you’ll find your ideas are more fun and energetic for you and the viewer! GREAT WORK!

Joe – Joe, I think it’s great you’re giving the sequential pages a shot! This is great! I’d like to give you a couple of things to keep in mind. Doing sequential work is very much like doing the pin-ups, but you’re doing for multiple panels per page. What I mean is, you’ll have to keep in mind things like solid drawing, using reference (where necessary), perspective, lighting, anatomy…and not to mention story telling! It can be a challenge, but we’re here to help! 🙂 First, what are you drawing your page in? If it’s Photoshop, I have some perspective grids I can send you that would help with getting the perspective right, like in the first panel. I think that would help a lot of your buildings immensely. Additionally, I’d like to see you use some reference for the car. It doesn’t have to be exact, but tighten that up. There are some things I’d suggest about lighting as well, but I’m thinking my first suggestion would be what I suggested with the Long Halloween piece from a while back–you have to block in your rough shapes first…from the figures to the cars and even indications of buildings. I can’t tell you how important this is. You MUST do this and, in turn, work to NOT go in to detail before it’s done…no matter how much you want to. I’m slowly preparing a Youtube channel where I go over this type of thing, but in the meantime, please try to check this tutorial out. It’s not a direct guide for sequential stuff and I didn’t have a lot of background to deal with, but I think it will help you out a lot. Once you block in the forms, you’ll have a better idea of where your positive and negative space will interplay. This will keep you from overloading areas you don’t need filled with detail and leaving blank areas that should have detail (and it will help you determine how to best layout the page). We’re not drawing from life, we’re drawing sequential art, which is kind of an idealized graphic representation of people, scenes or settings. This took me way too long to figure out. But the short of it is, you have a lot of area for creative license, but you just have to make it cohesive, to make it work together. Additionally, something to consider for EACH panel is what is the main and then the secondary objective of that panel. You’re giving some information with each panel, but you’re also doing something else (like leading in to the next panel, building suspense and so forth). The rest is really just down to practice…feeling comfortable drawing something consistently and quickly. I hope this helps and isn’t overwhelming. I know it’s a lot. But GREAT work and keep it up!

Reply To: ART CLASH WEEK 34: OLD MAN/WOMAN –????!!! SCOTT WINS!!!

Thanks for the comments, Scott! I definitely think using some areas of black to delineate the poncho-like thing he’s wearing and his body would have helped.

This is a perfect example of just how important that early sketch/layout phase of a drawing is. The time you take to “find” the piece will often pay off in the final image. This piece could have been a LOT stronger, particularly starting with the pose. I mean, it’s an action-oriented character…there should have been more that plays to those strengths.

Thanks again,
-B

ART CLASH WEEK 35: HEAD LOPPER FAN ART CONTEST!!!

HEAD LOPPER FAN ART CONTEST!


***A BRIEF NOTE BEFORE WE BEGIN***
Just a reminder that we’re currently in The Art Clash version 1.1. The primary difference in this iteration is each week’s Art Clash will feature two tiers of competition: sequential and pin-up. Anyone entering can choose to illustrate that week’s challenge in a sequential storytelling form (page templates will be provided here) or as a stand-alone, pin-up-style image. Build and illustrate a story of your own around an Art Clash challenge, or wow your audience with a single powerful image. It’s up to you. We want to foster all levels of creativity here, so this will provide an opportunity for all artists to take their work in whatever direction he or she desires and to whatever degree of finishing.

ART BRIEF
SUBJECT:  Head Lopper. 

CONCEPT:  Andrew Maclean is holding a fan art contest for his Head Lopper.  Do your very best fan art for the book, then submit it to Andrew by September 19, 2018.    You can read more here.  

Good luck!

The Rules:
THE ART CLASH is a weekly art challenge. Each TUESDAY a new Art Clash challenge will be posted. You may work in ANY MEDIA you like, but you must stick to the brief of this week’s Art Clash. And please, no posting old work in the Art Clash. This is about encouraging growth through work, so we expect a new piece every time.

Your final art will need to be uploaded to an image hosting service (here are a few I recommend: Imgur, Google Photos and Flickr) and then may be posted here ANY time until SUNDAY evening at MIDNIGHT (EST). Voting begins immediately afterward and polls close on MONDAY at MIDNIGHT (EST). So don’t miss out!
The artist with the most votes for the week by the close of the polls is declared that week’s winner and chooses the next Art Clash.

Reply To: ART CLASH WEEK 34: OLD MAN/WOMAN –????!!! SCOTT WINS!!!

Scott, this is fantastic! I’ll set it up for after I get back from the kids’ martial arts practice.

This is great! Once again, you’re right in line with what I had wanted to do with the Art Clash. I had envisioned a part of the forum where we could share information about art contests or jobs that were coming up.

Thanks as always, man!
-B

Reply To: ART CLASH WEEK 34: OLD MAN/WOMAN –????!!! SCOTT WINS!!!

Scott, it looks like you’re the winner, man! Congratulations! I know I’m running way behind this week, but if you want to work up the next idea, I’ll post it up. And don’t sweat it being late in the week. I’ve gotten a ton of last minute projects in my time doing this work. It will be a fun and formative challenge. And I’ll also get to work on critiques, ASAP. I have a lot I want to talk about on the entries.

Congratulations, Scott!

-B

Reply To: ART CLASH WEEK 34: OLD MAN/WOMAN –????!!! SCOTT WINS!!!

Guys,
I’ve just set up the poll. Sorry for the delay. I’m going to crash for the night, but we’ll be back with our regularly-scheduled program tomorrow.

Thanks everyone!
-B

Reply To: ART CLASH WEEK 34: OLD MAN/WOMAN –????!!! SCOTT WINS!!!

I’ll leave this open a bit longer to see if Joe posts.

Thanks, everyone!

-B

Reply To: ART CLASH WEEK 34: OLD MAN/WOMAN –????!!! SCOTT WINS!!!

Awesome, Knight! Love it!

But you also should mention using Willem Dafoe as reference, bro. You put time and work in to making him look like an older Willem Dafoe–tell people! 🙂

Reply To: ART CLASH WEEK 34: OLD MAN/WOMAN –????!!! SCOTT WINS!!!

Knight, bro, tell us a little bit about your character!!!
🙂

Reply To: ART CLASH WEEK 34: OLD MAN/WOMAN –????!!! SCOTT WINS!!!

Hey Joe (I always think of Jimi Hendrix when I type that)!

Thanks for the thoughts. Feel free to send more my way. I replied to Scott’s thoughts above, which I think are in line with yours, so I won’t bore everyone with more of my ramblings. But what–for you personally–would you like to see as the ultimate goal for the longer projects? Are you wanting to see something that builds a portfolio, or are you wanting to make your own comic, or maybe even something else? Knowing the end goal always helps me define the ways of getting there.

I had initially even considered putting up anatomy and perspective drawing projects that would be longer in nature, but match pretty much what you and Scott are suggesting. I’ll think more on this.

Thanks!

-B

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